AI Insights · Timothy · June 2024
Top 5 Gacha Games Performance in Belarus Q2 2024
Explore the performance of the top 5 Gacha games in Belarus during Q2 2024, including trends in downloads, revenue, and weekly active users.
In Q2 2024, the Gacha game market in Belarus showcased interesting trends across the top 5 applications, revealing varied performance in terms of downloads, revenue, and weekly active users. Below is a detailed look at how each game fared during this period.
Solo Leveling:Arise, published by Netmarble Corporation, saw its revenue peak at $2.5K in mid-May, followed by a gradual decline to $826 by the end of June. Downloads started strong with 36.3K in the first week of May but dropped significantly to 441 by the last week of June. Weekly active users fluctuated slightly, maintaining a range between 29.1K to 35.7K throughout the quarter.
Nobody's Adventure Chop-Chop from G-CONG NETWORK experienced a progressive increase in revenue, peaking at $1.2K in early June before tapering off to $596 in the final week of June. Downloads showed a notable spike in late May with 10.5K, followed by a sharp decline to 39 by the end of the quarter. Weekly active users reached their highest at 14K in early June, subsequently decreasing to 3.9K by the end of June.
Zombie.io: Potato Shooting, released by Joy Net Games, saw a modest revenue peak of $318 in late April, which then steadily decreased to $105 by the end of June. Downloads initially increased to 10.6K in the last week of April but gradually fell to 586 by late June. Weekly active users exhibited a similar trend, peaking at 12.2K in late April and declining to 2.1K by the end of the quarter.
Doomsday: Last Survivors from IGG.COM maintained a relatively stable revenue stream, peaking at $1.4K in late April and ending at $1.1K in the last week of June. Downloads showed a steep decline from 6.7K in mid-April to 625 in early June, with a slight recovery to 1.9K by the end of June. Weekly active users followed a similar pattern, starting at 15.6K in mid-April, dropping to 7.7K in early June, and rebounding to 11.1K by the end of the quarter.
Wuthering Waves, published by KURO GAMES, saw its revenue peak at $1.5K in the second week of June, before declining to $766 by the end of the month. Downloads started at 20.5K in the third week of May and dropped sharply to 490 by the last week of June. Weekly active users decreased steadily from 19.3K in late May to 7.3K by the end of June.
These insights highlight the dynamic nature of the Gacha game market in Belarus during Q2 2024. For more detailed analytics and insights, visit Sensor Tower.